The player’s Party Level will increase at pre-defined points in the game, altering various aspects of battle. The length of the Action Gauge and amount of Tactical Time (the time before the Action Gauge starts to run down) varies depending on which of the six Party Levels the player has reached. A battle party consists of three of the eventually 12 playable characters, each with their own unique weapon combos and special moves. On each individual character’s turn, players will run across the battlefield to attack, performing combos by mashing the attack button or by using longer, time-consuming special moves until the Action Gauge runs out. Most enemies have light and dark forms which they morph into as they move between lit and unlit areas.Įternal Sonata throws out the traditional magic/special point system and instead uses the Action Gauge, a preset amount of time with which characters have to act. Enemies cast a shadow themselves, and some may even have a torch burning on their tail, generating light beneath them. Characters’ equipped special moves each have an affinity of light or dark, and to use a special move a character must be standing in the associated area of light or shadow. Depending on the environment, certain battle screens will have smaller areas of one or the other, such as a cave which would have more areas of shadow. Once contact is made, battles load quickly into a small 3-D arena which has areas of both light and shadow. Enemies can be seen as the player explores the game world, and the player can gain an advantage by moving into them from the back, although this works both ways. The battle system is the real standout aspect of Eternal Sonata. Characters and enemies themselves are cleanly modeled with a cel-shaded style. Players will journey through lava filled caves, snowy mountains, swamps, and various towns, all detailed to the max and gorgeous to look at. Lush, detailed environments are complemented by a beautiful color palette, making vibrant, green fields stand out against clear, blue skies. Atypical to Eternal Sonata‘s world are the beautiful graphics. For a dream, the world is fairly normal, with areas typical to many JRPGs, and games in general. Random or not, tri-Crescendo has created a unique setting for Eternal Sonata, and added a progressive action-RPG battle system to go along with it.įor those who want the basics of the storyline: the game takes place in a dream Chopin is having as he lies dying out in the real world. Something about Chopin’s incredibly memorable piano pieces must have possessed tri-Crescendo to set Eternal Sonata for the PlayStation 3 in Chopin’s dying dream, because it seems strangely random otherwise. He died in 1849 when he was just 39 years old.
![eternal sonata ps3 iso download eternal sonata ps3 iso download](https://rpgarchive.net/wp-content/uploads/2020/09/Summon-Night-5-PSP-ISO3.jpg)
Frédéric Chopin was a genius at the piano, and is known as one of the greatest composers of all time.